

And even when he meets one that does, the saintly Mercedes Colomar, he can't seem to find a suitably saintly mode of transportation, reluctantly setting her off on foot into the dangerous world beyond. His clients never qualify for the premium packages. To pay off the debts, agents must accrue a certain number of premium souls, those of the virtuous who have earned more pleasant means of passage, the ultimate of which is the Number Nine, a bullet-train that makes the journey in a more desirable four days.īut Manny is down on his luck. Employees of the DOD, as it is called, are souls who must work off debts from their previous lives in order to earn their own passage to the final resting place. You play Manny Calavera, employee of the Department of Death and travel agent to newly dead souls who are just setting out on the treacherous four-year journey to the ninth underworld. Grim Fandango is based upon Mexican folklore, set in the land of the dead. In addition to being a very good adventure game, it features great writing and beautiful art direction. But Grim Fandango, the latest from Tim Schafer of Full Throttle and Day of the Tentacle fame, achieves this delicate combination and more.

It's the rare game that meets one of these goals, let alone both. The story must be intricate and engaging enough to make the inclusion of puzzles seem plausible, and the puzzles must be clever enough to not jump out as an artificial roadblock for the story. Combining these two elements is the challenge. The genre is by its very nature linear and serves primarily to tell stories, but without puzzles, there's no game. Adventure game designers face a difficult task.
